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Buzzo.com

Daniel Buzzo is an artist, educator and researcher. Working in electronic and generative media art, interaction design and creative technology. He is Professor in Interaction Design at CODE University of Applied Sciences, Berlin. His research includes future creativity and complex interactions with technologically based systems.

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glitchiO for iPhone and iPad

glitchiO is a generative Pocket Art work that explores the space inside randomness and glitch. Inspired by analogue VHS tape…

art, generative, iOS, multimedia, openFrameworks, video
signs of surveillance as data set

Signs of Surveillance: Dataset for training machine vision systems

DataSet for machine vision training Here you can download the dataset prepared for machine vision traning. The dataset currently contains…

machine vision, openCV, perception, surveillance
image of seashore at twilight in the rain

A walk to the beach at Sjaellands Odde at twilight in the rain/ Artists book

A walk to the beach at Sjaellands Odde at twilight in the rain: Artist book Softcover: 62 pages

Signs of Surveillance

The ‘Signs of Surveillance’ project has grown from a photographic observation and collation activity that began in early 2016. Since…

installation, machine vision, privacy, research, surveillance

360 CV processed music video for Hugo Massien

Video produced using 360 cameras, this experimental video collaboration with Berlin DJ and Producer Hugo Massien (https://soundcloud.com/hugomassien) features heavily manipulated…

360 degree, music, openCV, openFrameworks, video

Gas: Volumetric Street Photography of Accidental Sculpture – Montreal

Street photography of accidental sculpture gathered from the streets of Montreal, Canada. Shot between 20-26 April 2018 using iOS version…

3d, Montreal, RGBD, volca, volumetric photography

streetView

While investigating material for a new project on borders and national boundaries I came across interesting work from Patricio Gonzales,…

3d, openFrameworks, research, RGBD, streetview

What do we Know of Space and Time When all we can Know for Real is Here and Now?

Excerpt from full length piece, What do we know of space and time time when all we can know for…

360 degree, Hong Kong, perception, time, video

Making a Time Machine

‘The Time Machine’ is a multi-screen, high-performance, generative video art installation based around multiple low cost computer platforms. Using algorithmic…

installation, multimedia, openFrameworks, Raspberry Pi, research, time, video

Volca: Building a volumetric camera

Volca is a current project centred on investigating new kinds of camera for new kinds of imaging. Using volumetric imaging…

kinect, openCV, openFrameworks, research, RGBD, time, video, ZED

Figure/Ground: Artist Book

Figure/Ground: Artist book Hardcover: 62 pages

Hong Kong

What do we know of time when all we can know for real is now ?

How long is a moment ? How does a moment feel ? What is the past, what is the future…

Hong Kong, installation, multimedia, openFrameworks, perception, time, video

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