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Art, design and research projects by Daniel Buzzo.

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Tag: time

What do we Know of Space and Time When all we can Know for Real is Here and Now?

Excerpt from full length piece, What do we know of space and time time when all we can know for … More

360 degree, Hong Kong, perception, time, video

Making a Time Machine

‘The Time Machine’ is a multi-screen, high-performance, generative video art installation based around multiple low cost computer platforms. Using algorithmic … More

installation, multimedia, openFrameworks, Raspberry Pi, research, time, video

Volca: Building a volumetric camera

Volca is a current project centred on investigating new kinds of camera for new kinds of imaging. Using volumetric imaging … More

kinect, openCV, openFrameworks, research, RGBD, time, video, ZED

What do we know of time when all we can know for real is now ?

How long is a moment ? How does a moment feel ? What is the past, what is the future … More

Hong Kong, installation, multimedia, openFrameworks, perception, time, video

Collaborating With Intelligent Machines: Reimagining the camera

Collaborating with intelligent machines Position Paper for ACM SIGCHI 2015 Seoul, Korea As a media artist and designer I have … More

paper, perception, time, video

Not all days are equal: Video and installation

Part of the work into calendar representation and how it may reflect and shape our awareness and perception of time … More

processing, research, time, video

The Calendar Project: Not all Days are equal

Not all Days are Equal: investigating the meaning in the digital calendar Published in CHI’15 Proceedings of the SIGCHI Conference … More

making, paper, research, time

Project: Moments

How long is a moment ? How does a moment feel ? The Moments project investigates the perceptual length of … More

perception, research, time, video

The shape of time: Reconsidering time in the context of pervasive media

Fascinate Conference 2013, Falmouth, UK, 28th – 30th August, 2013. Within contemporary research discussion in interaction design, HCI and pervasive … More

multimedia, paper, research, time

Lost Time Never:

“Strategy is the art of making use of time and space. I am less concerned about the latter than the … More

paper, research, time

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